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> Hmmm... The intention is good. But it requires still a lot of more work. I
> assume that you use randomly positioned boxes, and just in simple gray
> color.
Your not wrong about the work. It is a single, randomly selected texture
applied to the whole thing
> I think, your station or ship should consist of surface structures and
> interior structures.
interior structures?
>And give a certain esthetic to your design.
I am considering that "themeing" the random stream would add to the effect.
I think thats what your getting at.
> Moreover, if you want to continue using these blocks, equip them with
> surface details (not only textures, but individual additional shapes).
The plain "box" is the default if no other shape is selected to placed at
that location, I am constantly adding new differn't shapes to the selection
list.
> Don't have all the boxes being rotated around their own axes (but have
> them still randomly positioned), but give them a common direction. Let's
> say, have their front sides pointing all together to one common direction.
I think I'll add that as a random option.
> Use textures. Use lighted windows. Do not use very colorful green or red
> or yellow "mini suns" on their surface, that destroys the serious approach
> your station or ship otherwise could have.
The macro already makes a random choice, it either uses all white lights or
all random colours. I'm reluctant to remove the coloured option as it can
add some good "feel" to some of the images.
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